Catalog Search Results
63) ESL games for the classroom: 101 interactive activities to enagage your students with minimal prep
Author
Publisher
Zephyros Press
Pub. Date
[2018]
Language
English
Description
"Every lesson needs a conversation starter. Whether you want to warm up a class, emphasize a particular grammar or vocabulary lesson, or wrap things up with a fun twist, ESL Games for the Classroom offers interactive classroom activities that require little or no prep work to make learning fun. Quick and easy to set-up, the activities in this book offer engaging ways to use class time effectively. With clear organization by skill and level, ESL Games...
64) Let me do it!
Author
Publisher
Crowell
Pub. Date
[1980]
Language
English
Description
Suggestions for games, projects, and activities using materialseasily available around the house or in nature. Includes ideas for fingerplays, puppet shows, stoveless cooking, gardening, handicraft projects, and more.
67) 100 fun & easy learning games for kids: teach reading, writing, math and more with fun activities
Author
Publisher
Page Street Publishing
Pub. Date
2016.
Language
English
Author
Publisher
Jamie York Press
Pub. Date
2016.
Language
English
Description
"Provides ideas for when the teacher knows it is time for "something different." It is specifically geared for the teacher who needs to find an excellent puzzle or game for tomorrow's math class. Grades 4-12 math classes benefit from this book. It includes: hundreds of puzzles with full solutions, twelve math games (each explained in detail), math magic tricks, [and] fun classroom activities"--
Author
Publisher
Solution Tree Press
Pub. Date
2017.
Language
English
Description
Discover how digital gaming can improve learning and prepare students for successful futures. The authors both experienced educators and enthusiastic gamers contend that students of the 21st century communicate and learn differently than previous generations. By incorporating digital games into lessons, student learning will more accurately reflect the interactive, engaging reality students experience outside the classroom and better prepare them...
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